The Fresnel reflectivity calculator estimates the reflectance of light when it passes from one medium to another.
Reflectance (R) for s-polarized light: -
Reflectance (R) for p-polarized light: -
Average Reflectance (R) for unpolarized light: -
Step 1: Convert the angle of incidence (θᵢ) from degrees to radians:
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Step 2: Calculate the transmission angle (θₜ) using Snell's Law:
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Step 3: Calculate the reflectance for s-polarized light (Rₛ):
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Step 4: Calculate the reflectance for p-polarized light (Rₚ):
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Step 5: Calculate the average reflectance (Rₐᵥg) for unpolarized light:
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When light travels from one material into another (for example, from air into glass or water), some of the light is reflected back at the interface while the rest passes through. The amount of reflected light depends on the angle of incidence, the refractive indices of the two materials, and the polarization of the light. The Fresnel Reflectivity Calculator estimates the fraction of light reflected using the Fresnel equations.
The calculator requires three key inputs:
Refractive Index of Medium 1 (n₁): This is the refractive index of the material the light is coming from (such as air, glass, or vacuum).
Refractive Index of Medium 2 (n₂): This is the refractive index of the material the light is entering (such as water or glass).
Angle of Incidence (θᵢ): This is the angle between the incoming light and the surface normal (a line perpendicular to the surface). Enter the value in degrees.
The calculator computes the reflectance for both s-polarized (perpendicular) and p-polarized (parallel) light. The Fresnel equations describe how light behaves at an interface, and the results differ depending on polarization.
Reflectance for s-polarized light (Rₛ):
Rₛ = |(n₁cos(θᵢ) - n₂cos(θₜ)) / (n₁cos(θᵢ) + n₂cos(θₜ))|²
Reflectance for p-polarized light (Rₚ):
Rₚ = |(n₂cos(θᵢ) - n₁cos(θₜ)) / (n₂cos(θᵢ) + n₁cos(θₜ))|²
To compute these values, the calculator first determines the transmission angle (θₜ) using Snell’s law:
n₁ sin(θᵢ) = n₂ sin(θₜ)
After finding the transmission angle, it uses the Fresnel formulas to compute the reflectivity for each polarization. The final output includes:
Fresnel reflectivity is a key concept in optics, photonics, and engineering. It helps you understand how much light will be reflected at interfaces, which is essential in designing lenses, coatings, optical fibers, and solar panels.
This calculator is particularly helpful because it gives you accurate reflectance values without the need for manual calculations, and it supports different material combinations and incidence angles.
Fresnel reflectivity is used in many real-world applications, including:
Below are two sample calculations that demonstrate how the calculator works for common interfaces.
The calculation follows these steps:
1. Use the Fresnel equations:
Rₛ = |(n₁cos(θᵢ) - n₂cos(θₜ)) / (n₁cos(θᵢ) + n₂cos(θₜ))|²
Rₚ = |(n₂cos(θᵢ) - n₁cos(θₜ)) / (n₂cos(θᵢ) + n₁cos(θₜ))|²
2. For Air to Glass:
- n₁ = 1.0
- n₂ = 1.5
- θᵢ = 45°
3. Use Snell’s law to find θₜ:
n₁ sin(θᵢ) = n₂ sin(θₜ)
4. Substitute values and compute Rₛ and Rₚ.
5. Result:
- Rₛ = 0.0200
- Rₚ = 0.0400
- Average Reflectance = 0.0300
Another common scenario is light passing from air into water. The steps are the same:
1. Use the Fresnel equations:
Rₛ = |(n₁cos(θᵢ) - n₂cos(θₜ)) / (n₁cos(θᵢ) + n₂cos(θₜ))|²
Rₚ = |(n₂cos(θᵢ) - n₁cos(θₜ)) / (n₂cos(θᵢ) + n₁cos(θₜ))|²
2. For Air to Water:
- n₁ = 1.0
- n₂ = 1.33
- θᵢ = 30°
3. Use Snell’s law to find θₜ.
4. Substitute values and compute Rₛ and Rₚ.
5. Result:
- Rₛ = 0.0100
- Rₚ = 0.0200
- Average Reflectance = 0.0150
Here are a few key points to keep in mind when using this calculator:
These principles are important for designing optical systems and understanding how light interacts with surfaces.
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